Category Archives: Entertainment

Virtual life

Virtual life is all about self-presentation in the virtual world, which would be the network. In the book of The Road Ahead, Bill Gates described the network as the “information highway” which revolute communications.

 

The real life can be harsh and difficult for everyone, and when people are not satisfied with their life, it is only very hard to change in a short period of time. This is why many people, especially the younger generations have chosen to step themselves into the virtual life, as an escape from the real world and to achieve self-satisfactory in another way.

 

The theme of virtual life was originated from the online games, which people can choose whatever characters they like and master the battlefield. Now, there is a program named Second Life, created by Linden Research, providing a platform for virtual daily life. From daily grocery shopping to theHollywooddream, everything can be achieved through this virtual world.

 

However, it is true to argue that virtual life is like hiding from the reality. However, there are researches indicate a well-balanced real-virtual life, along with the social capital mentioned previously are “related to indices of psychological well-being, such as self esteem and satisfaction with life” (Bargh and McKenna, 2004; Helliwell and Putnam, 2004).

Hatsune Miku

Hatsune Miku – a legendary Japanese girl, who has become the world’s famous and strangest star, because apart from her Japanese name, there is not a simple component of her is biologically human being. She is a version of singing synthesizer application software, created by Crypton Future Media to demonstrate the future of entertainment. As described by Hamasaki (2008), Hatsune Miku “enables users to synthesize songs that include singing by inputting lyrics and melody on computers just like computer music”. In other words, Hatsune Miku was created through 3D animation technology.

 

Technological-wise, the creation of Hatsune Miku was not a revolutionary step, but she does introduce a brand new theme of virtual entertainment. Due to the rapid development of over society, people are becoming less satisfied by the traditional styles of entertainment. However, considering the nature of Hatsune Miku – a “16 years old, cute, stylish, and has the number 1 chart-topping single (Firth, 2010)” artefact created for maximum entertainment, she is possible to achieve the perfection through technology.

 

Hatsune Miku’s mother company – Crypton, has described her as “a source of inspiration to create its derivative works”. She made the new world of entertainment a great creativity and flexibility.

Facebook

Speaking of the Social Network Sites (SNS), “Facebook” would always be the first name popped out from people’s mind. As an artefact,

Facebook does not only function as a social network platform for users to maintain connections with other, more importantly, Facebook had created a virtual group for people to share each other’s life. Facebook users are consisted of individual persons, business organizations, as well as many tertiary educational institutions (Ellison et al., 2007) No doubt, Facebook is one of the world’s most popular website. According to the statistics on Facebook, there are more than 750 million active users of Facebook, and people are spending more than 700 billion minutes a month on Facebook.

 

As such a diverse, well-covered SNS, the significance of Facebook is phenomenal. It is important for people to maintain and accumulate their social capital, which was describe by Bourdieu and Wacquant (1992) as “the sum of the resources, actual or virtual, that accrue to an individual or a group by virtue of possessing a durable network of more or less institutionalized relationships of mutual acquaintance and recognition”.